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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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cptcomic.exe
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COMIC.DOC
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1988-12-23
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10KB
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The Adventures of Captain Comic
Introduction
The Adventures of Captain Comic started out as an experiment to
test the viability of two theories, the first as to whether a
real arcade type game can be done on a standard IBM PC with an
EGA card, and sencondly, given the first can be done, if it is
possible to make any money doing it. Well, I've come to a
conclusion on the second point, but I'll let you judge the first
point for yourself.
This product is copyrighted material, but can be freely used or
distributed by complying to these two simple restrictions:
1. The program and graphics (including world maps)
may not be distributed in any modified form.
2. No form of compensation is be collected from the
distribution of this program, including any disk
handling costs or BBS file club fees.
Although not a requirement for use or distribution, I would
strongly appreciate any questions or suggestions about the game.
All questions, suggestions, and contibutions towards future
products (subtle hint), can be mailed to me at the following
address:
Michael A. Denio
11675 W. Bellfort #102
Houston, TX 77099
The Adventures of Captain Comic
Instructions
I. Game Objective
You are Captain Comic, galactic hero. Your mission is to
recover three treasures from the planet Omsoc, which
have been stolen away and hidden somewhere on the remote
planet of Tambi.
Your task will not be easy, you will need to gather tools to
increase your fighting and defensive capability, navigate
dangerous terrain, and avoid or destroy a hoard of deadly
creatures. It will take all of the Captain's skill and wit
to see the treasures returned to Omsoc.
II. Starting the Game
- This program requires an IBM PC, XT or AT and an EGA display
adapter with 256K of RAM. The program will also function
with the IBM PS2 line using EGA emulation.
- Insert the Captain Comic Program Disk in your default disk
drive and type 'COMIC'.
- A title will be displayed while the game loads. When the
game has finished loading, press any key to view the text
introduction. After the text introduction, the game will start.
III. Game Control
Left Arrow - When pressed quickly, makes COMIC face from
right to left. When facing left, moves COMIC
to the left.
Right Arrow - Operates the same as left arrow, but moves
COMIC to the right.
Space Bar - Makes COMIC jump. Jumping height is increased
by the length of time the space bar is depressed.
A certain amount of left/right directional
control is available to COMIC while in the air
by using the left/right movement keys.
Insert Key - After COMIC has gathered at least 1 can of
BLASTOLA COLA, this key will allow him to
fire. Note that with the addition of every
can of cola, COMIC can have one more fireball
in the air simultaneously. When he has all five
cans, COMIC's stream of bullets can reach across
the entire playfield. While the fire key is
depressed, COMIC's "Fire Energy" is decreased.
When the level of energy reaches zero, COMIC
will no longer be able to fire. The fire
energy level recharges when the fire button
is released.
Alt - When COMIC has possession of the DOOR KEY, this
key is used to open doors. To open a door and
pass through, position COMIC in front of the
door and press Alt. The door will slide open
and COMIC will disappear, finding himself
elsewhere...
Caps Lock - When COMIC has possession of the WAND, this
key is used to teleport to another place on the
screen. Press Caps Lock and COMIC disappears
in a cloud of smoke, and re-appears in a new
place on the screen. The teleportation is not
random, and when used properly, can allow COMIC
to reach places on the screen that are normally
inaccessible.
Esc - Used to Pause or Quit the game.
F1 - Turns sound ON
F2 - Turns sound OFF
IV. Game Rules
COMIC starts the game with 5 lives, and no objects in his
inventory. COMIC uses two different types of energy during
battle, weapon energy and shield energy. Weapon energy is
self-charging, and recharges when not in use. Shield energy
can be recharged by picking up extra shields located on the
playfield.
When an enemy comes in contact with COMIC, the shield energy
is reduced. After the shield energy reaches zero, any further
contact with an enemy creature will destroy COMIC. COMIC can
also be killed by falling off the bottom of the playfield
area of the screen.
Points are earned by shooting enemy creatures, gathering
objects on the planet's surface, and for excess shield units
remaining after charging.
Extra lives are earned at every 50,000 points, by gathering
a shield while current shield energy is already at max, and
for every treasure collected.
The game will end after COMIC retrieves all three treasures
or when all spare lives are exhausted. The treasures include
rare gems, a sack of rare coins and a jeweled crown.
The following tools can be found during COMIC's adventure on
Tambi:
SHIELD - Restores COMIC's shield energy. Points are
scored for excess shield units.
BLASTOLA COLA - Increased COMIC's firing ability. Up to five
cans of cola can be collected for a shot max
of five fireballs in air simultaneously.
CORKSCREW - Makes COMIC fire in a corkscrew type wave
pattern. This is very useful for destroying
creatures which crawl on the ground below
COMIC's normal line of fire.
DOOR KEY - Allows COMIC to open doors found in various
places on Tambi.
BOOTS - Increases COMIC's maximum jumping distance.
This is useful in reaching ledges which were
previously too high to jump to.
LANTERN - There are a few places on Tambi which will
appear dark to COMIC without the aid of this
device.
WAND - This is certainly the most powerful tool to be
found on Tambi. Undoubtedly placed on Tambi
by a powerful wizard, the wand gives its
possessor to ability to teleport through walls
and across voids.
V. Hints
- The Captain will have travel through 8 distinctly different
areas on Tambi. The tools found and enemy difficulty varies
from place to place. If one approach seems impossible, try
another. Once you discover the best way to traverse on Tambi,
the Captain's job will be much easier.
- When the game starts, the Captain will have a very low offensive
capability, and thus firing should be restrained to short range.
As COMIC gains in offensive capability, the most effective way to
fire will be in short bursts by holding down the FIRE key. COMIC
will not fire any faster by repeatedly pressing the FIRE key.
- As firing ability grows, try firing simultaneously while at the
start of the jump. This will destroy most of the enemies that are
waiting in the wings.
- Learn where to jump. Some of the gaps in the ground can be crossed
only by leaping, but there is a large number of places where COMIC
can cross by simply walking over the gap. Unfortunately, this can
only be learned through trial and error. As a general rule however,
for short gaps, COMIC can walk over a one step gap for every step
down his destination.
- Remember it possible to win. More than that, its possible to win
without losing a single life. (It's just not easy.) Current high
score at the time of release is 1,344,500 points.